This is my first project in Godot. I hope to gather some feedback on the most important areas to improve. There are many known bugs and the content is very limited, but it can provide entertainment for several minutes.

All visual and audio assets are subject to change. 

Credits for the ones in the current version:

Characters: https://www.kenney.nl/assets/platformer-art-extended-enemies

Music: https://freemusicarchive.org/music/holiznacc0/chiptunes/gamer-6969/

Pieces modified from: https://taftcreates.itch.io/match-3-assets

Tree-line sprites which I cut-out poorly from: "Designed by brgfx / Freepik"

flowerly background: https://clipdrop.co/stable-diffusion


Updated 4 days ago
StatusPrototype
PlatformsHTML5
Authorthiscris
GenreSurvival, Puzzle
Made withGodot
TagsAction RPG, chiptune, match3, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

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Hrumka_win.zip 23 MB

Comments

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(2 edits)

Very nice for a first game, there’s a lot of nice ideas that are interesting. I like the core gameplay, though I sometimes get stuck with the part of the board I’m on having difficult patterns. The bugs make it a bit hard to properly give feedback to the game, and I think they should be the primary focus.

Settings button on main menu doesn’t work. Also not entirely obvious that you have to click the UFO to start the game. The “Less XP” curse feels unfun, since it just prolongs the game without making it any more difficult.

If you take the “destroy tiles you step on” upgrade, you will just start jumping around for all eternity, until the player character goes invisible and becomes unable to gain any levels or take any damage.

At one point the enemies just stopped increasing their move timer and just kept standing still.

I often get the choice to take an upgrade I already have.

Increasing max HP gives you another filled heart at the end, but doesn’t actually increase your HP? I had 1 heart left, chose increase max HP, then died to the next hit.

Hey ITR, thank you for trying my game and very much appreciated the effort for writing your feedback.

This is my main way to share the game with friends and to gather feedback, I am working on improving the stability, but right now it seems to be inevitable to have some bugs.

The idea behind "less xp" is that sometimes a quick level up with a lucky upgrade is all you need to save yourself from a tough situation. This curse is suppose to space out such saving level-ups. I agree that it doesn't make sense without more variety in terms of upgrades available.

the "destroy any tile you step on" was a bug, it was intended to be for a specific color. I have fixed that immediately.

The lack of indication for the UFO was bothering me as well, I added one more button. I think I will change it at some point.

This prototype doesn't feel mature enough to have proper options menu. That button is just a placeholder for now.

Some upgrades were meant to be stackable like the added hp or moving up with more than 1 square. I will make sure to have only stackable upgrades repeat in the future.

My biggest problem is with the enemies standing still. It is a problem that has been plaguing me for a long time and I feel like I need to rewrite many things to get rid of that problem.

Thank you again for your comment. It is very motivating to see people care about your game.

good luck! ^^